Step 3: Importing The Text Into
Flash
- 1. Open Flash and create a new document
- 2. Go to File > Import... or
click Control-R/Command-R to import the .swf file you exported
from Fireworks
Flash imports the text around the path exactly as we created
it in Fireworks. If you zoom in closely you can see that each
letter has been individually grouped.
Step 4: Creating the Text
Animation
Now we're ready to begin creating our animation. We'll first
create the animation and then we'll mask the animation with our
can image.
- Select all the objects on
the stage by clicking Control-A/Command-A. Since we started
with a new document, the only objects we have on our stage are
the letters we imported from Fireworks.
- Convert the objects to a Graphic
by pressing F8. Name your
graphic "Text_Graphic"
- Next, convert Text_Graphic to a
Movie Clip by again, pressing F8 and naming the Movie
Clip: "Text_MC"
Note: We could have just as
easily created the Movie Clip first and then opened the Movie
Clip and converted the objects to a Graphic. Either way works as
long as you have your Text_Graphic inside Text_MC.
- Right Click on the Text_MC and select
Edit In Place from the drop down
menu. This opens the Text_MC and
it's inside this Movie Clip you're going to create the
rotating animation.
Click the image below to view the full sized image in a new
window.
- Create a keyframe at Frame 200
by dragging the Playhead to
Frame 200 and pressing F6 at Frame 200
- Click anywhere in the Timeline between Frame 1 and Frame
200
- In the Property inspector,
set the Tween to Motion and the
Rotate to CW (Clockwise)
- Preview your movie by dragging the
Playhead back and forth to view the text rotation
- Return to the main stage by clicking Control-E/Command-E
- Test your movie in the Flash
Player by clicking Control-Enter/Command Enter
- Save your document
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