Step 5: Setting the Stage
Now we're ready to bring in the object we're going to rotate
the text around. I have a graphic of some cans that were created
in a 3D program but of course, ANY object or image can be used
here.
- Import an image
or graphic into Flash MX by clicking
Control-R/Command-R and browsing to your image
- Select your image and
convert it to a Graphic by
clicking F8. Give your graphic a
name.
- Place the graphic on it's own layer and
name the layer
- Name the layer with the
Text_MC
- Skew and
rotate (click the
Q key to select the
Free Transform tool) the Text_MC
so it resembles the image below. You may need to resize the
Text_MC as well. Don't worry about not being able to view the
areas of the Text_MC that are obstructed by the cans graphic.
We'll get to that next:-)
- Create a new layer and name
it Cans2
- Duplicate Frame 1 of the
Cans_Graphic layer by right-clicking on Frame 1 (of the
Cans_Graphic layer) and selecting Copy
Frames from the drop down menu
- Paste the frame on Frame 1
of the Cans2 layer by right-clicking on Frame 1 and choosing
Paste Frames from the drop down menu
- Drag the Cans2 layer BELOW the
Text_MC layer so the Text_MC layer is in the middle
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