Flash MX: Using Templates
Step 2: Creating A Template
Creating templates is as simple as saving a file in Flash MX.
After we cover saving a file as a template, we'll go into some
common design techniques for organizing and setting up your
templates.
- Create a new document in
Flash MX with any graphics or objects you want to be included
in your template.
- Go up to File>Save As..
- In the Name field type in a
name for your template. I named this template "Course
Template."
- In the Category field type
in a new category or select an existing category from the drop
down menu. Since this is a custom template for a new category,
I'll create a new category by typing in the name: Web Courses.
- In the Description field
type in a brief description of your template.
That's all there is to it. You have now saved a document as a
template.
Step 3: Creating A New Document From A Template
- Go up to File>New From Template...
- Select the Category that
contains your desired template. In this example, I created a
new category called "Web Courses" which is the category I will
select.
- In the Category Items list,
select the template you wish to use. In this example there is
only one template called "Course Template." Click the template
name once to preview the first frame of the file as well as to
read the description in the Preview list.
- Click Create
Typically, I will first create my Flash document using Layer
Folders, Guide Layers, and Background Elements and then save the
document as a Template.
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