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I'm in the middle of conquering Baldur's Gate
II. Ok, the cat's out of the proverbial day. I really don't
spend all my time in Photoshop. But I'm finding that when I'm
away from the computer, playing some nifty game, even reading
magazines I see effects that bring Photoshop to mind. I find
myself judging the amount of time spent on an ad image or a game
interface, even calculating the number of layers they could have
used. Is that sick or what?
I consider it part of the learning process. When
a guitar player hears a particularly catchy lick, don't they
practice to duplicate it? How many times have you heard your
friends practicing Dust in the Wind, Stairway To Heaven, or the
opening bars of Freebird? For old folks like me, too often to
mention.
Back to the topic. Baldur's Gate II has a
fantastic interface that appears to be made of chipped granite.
The buttons mesh as though carved from the same stone, complete
with a grating sound when they are depressed. Though the artist
spent a great deal of time working on the interface, I can show
you a quick way to achieve similar results.
To begin with, open a rock texture of some sort.
Go to Edit>Define Pattern. We will use this a few times for both
our buttons and background. Open a new image and fill it with
the pattern. Create a new layer and, with the Shapes tool set to
make your shape a path, then convert the path to a selection.
Fill the selection with the pattern also.
In the channels palette, create a new channel.
Fill your selection with white. Make black your foreground
color, and apply a 4 pixel inside stroke. Now we will run 4
gaussian blurs on the selection, first set at 7, next at 4, next
at 2 and lastly at 1. Here's what your channel should look like
thus far:

Go back to Layer 1. If you haven't already fill
the selection with the pattern. We will now apply lighting
effects to this layer. Go to Filter>Render>Lighting Effects.
This will help pull our buttons off the background, as right now
they appear invisible against the background.


For a bit more contrast, I ran the same lighting
effect twice on the same layer. Here is where I sit thus far:

Now the point was to make these buttons look
embedded, but we aren't quite there yet. Reselect you buttons
(Control/Command>Click on layer 1). Expand your selection by 4
pixels. Create a new layer below layer 1 and fill the selection
with the pattern. Go to your Layer Styles. On this layer I want
to apply an outer bevel with the following settings, though you
may do so to taste. The key here is subtlety… don't go too crazy
and it will look a bit more realistic.


Ok, it still needs a bit of tweaking so the
buttons look recessed. Repeat the process of selecting the layer
1 buttons again. Create a new layer, make black your foreground
color and do a 2 pixel outside stroke on the new layer. Drop the
opacity of this layer to 75%.

This is just one little trick for creating these
effects, and I'll do more in the future. This also works for
text, and as you know how I love working with fonts, here's an
example using text and a different texture:
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